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Tuesday, July 19, 2011

Pes 2012 PS 3 Preview



In soccer, it's always about competition. Whether it is the hated city rivals, an open account between the two clubs, or simply the struggle for the coveted trophies at the end of a season. In the video game industry has evolved over the years emerged a bitter duel for the throne in sports simulation genre in football. After we received a few days ago already insights into FIFA 12, now moved to Konami and presented us with a post-E3-code of PES 2012. The competition has kicked off!

In a small hotel room in Munich's city we have everything we need: soft drinks, sandwiches, a huge television, a Playstation 3 with two controllers and PES European Team Leader Jon Murphy, who are expertly familiar with the new features of Pro Evolution Soccer 2012 makes. And there will be this year quite a lot. The biggest change will affect the artificial intelligence. The new so-called "Active AI" will ensure that never stopped there on the court and across the green always play stations are available. When it comes to Jon Murphy, PES players would even feel satisfied unless he comes to scoring - whether this is true also for the case of an undecided Murphy was hit.


It should primarily ensure improvements in the behavior of non-controlled teammates. "Active Run" lets players ways for you to run freely and thus open up the defensive line. Also the AI ​​is no longer limited to just as in the predecessor is always running so freely that you have the pass only after an acute angle to the gate. Much more is now diagonal, or even by running directly through two defenders to stand as a scan station. In addition, players are also not shy in front to run into space so that you get more space in front of the ball. Also not exactly perfect, the tuning and the distances in PES 2011. Between defense and midfield a gaping hole that offered the ideal environment for uninterrupted long-range shots or sugar passes. Thanks to 'Zonal Marking "and" Zonal Defense "is set in the new part to an end. "Marking" in this case for an invisible targeting the most acute threat to the defending player.



Now meet in the middle of an attacking midfielder and a defensive midfielder on the other, "marks" the defensive player to act the ball and leader opposes him. Does not the defender to the ball, the attacker will pass automatically to the nearest player. Away from this situation, other players will be marked and therefore automatically covered. But communication between midfield and defense, including the understanding within the group will now be better regulated. The back four shifts better now stands, close together and close gaps in 2011 were still wide open. In standard situations, such as the free kick, corner kick or throw the you are your own AI. With the "Off the Ball Control" their player now controls your desire, and pave your way through the defense towards the goal.

Here's how it works: While the set piece just snaps her briefly on the right analog stick and you can repeat it by the snap of players and players jump to select as your desire to control the ball and receiver. In one corner, for example, we take a tall striker and run with it from the penalty spot right on the first post are oriented to the left of the penalty area and then set to full sprint towards the goal. On the first third is the defender completely overwhelmed by our speed and we instruct the players the edge to beat in our direction. This turns on John Murphy: "The AI ​​guessed very well where you want to run, so just run more full." We follow his advice and see how the edge is played perfectly into our running path and we achieve thanks to a bold leap, followed by head-butting a header. But objections have a new face-off dimension, since you now can throw far over his head into the path of a player and so created new and particularly dangerous game situations.

But not only the teams went into the development time for PES 2012 to target. Even the referee was defused when compared to its predecessor. The game should now flow more and no longer be cut off, the decisions are more accurate and comprehensible than it was in its predecessor.

On the Green

After about half an hour, Jon Murphy then send pause, because we get the controller in your hands. As we enter the virtual green, let us immediately note that a lot has changed visually. Above all, small details such as cameras, photographers or even the coaches in the coaching zone next to the lawn provide more realism. Also, the player models look better in moments of close-out. Shiny wet with sweat faces significantly more expressive and understandable emotions run on athletic bodies on the lawn of this world. Body collisions and also the reception of the ball were revised again in contrast to its predecessor, and are now softer and more fluid from Equip. But back to the game.

Already in the first few minutes after kick-off fall on the improvements. The first attack is full of constant movement, the players run around freely and constant face-off options. And there's also intelligent in the way the defense and moves both forward and sideways. Usually it is but so that the more attentive behavior by the player makes all the difference. So it happened once before that a sharp cut edge of the outside counsel is over 70 meters the perfect striker, because the opposing counsel has simply underestimated the flank and the goalkeeper suddenly presents an almost impossible task. But even fans of the short passing game kept getting now finally have a decent basis for their style of play to the hand. Paves the way for this once again the AI, which makes its way across the field to either herself or to bring you in a good position. Should the game of course you tactical measures you can before the game even on the D-Pad Four different patterns or instructions specify that you retrieve it quickly in the square can. Atmospheric PES 2012 is also doing well. The fans scream at every opportunity like crazy and make even more of an imposing backdrop.

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