With F.E.A.R. from 2005 were given the player a true horror shooter set before him. Part 2, there was a bit shallow, but with FEAR 3 you will, among other things, with the help of John Carpenter, then read again to pay proper scary mood. For the development of this time, however, are not monolithic but Day One Studios responsible.
Horror Baby
In F.E.A.R. 3, it goes haywire, as the eerie Alma gives birth to just one new child, which leads to paranormal events of highest quality. As Pointman's why you have to fight through all sorts of monstrosities and the soldiers of Armacham. Whether prison, village, suburb, a shopping mall or the streets of a big city, it really shoots itself through many different areas. The setting change is sometimes so erratic that you missed a little of the context. The storytelling is rather eccentric primitive. OK, the story moves on to the finals it will be much more powerful and enlightened, but until then it is only a means to an end and pretty boring. But there still remains the spooky fun? While it is still twitching in the first part regularly in the stylistic use proven over the years is disappearing. It's not much you have not seen anywhere else. Furthermore, the use of shock-moments has often indiscriminately.
Rather it is to deliver hot battles. Then, when Alma suddenly appears for a few seconds in a reflection, it really just shrugs his shoulders and shoots merrily. Apart from the successful finale comes on only at two points a little horror mood. So you walk through a dark and seemingly deserted supermarket, while always perceives threatening shadows and movements, including the ominous sounds. Elsewhere, fighting your way through a darkly lit suburb. Again, not all the time is set for action, but on a dark apocalyptic mood. Although it is here also not really shocked, but at least a little tension built up. I can not remember but I would have scared me at some point or get goose bumps.
Take Cover!
The FEAR series has always distinguished by the clever AI, the exciting and intense fire provided. This has not changed much in the third branch. Enemies go in and try to cover, among other things to avoid. Of course you can hang it on several misfires, nothing is perfect, but overall comes across a very credible performance. What is new is that you can go in like Killzone 3 for cover, which also makes extensive use of the AI. Therefore some of the shootout are down a little less hectic and fast. However, since one is moved by very linear and very limited level, the AI does not always play to their strengths, which is very harmful. In contrast to the well-trained soldiers and mutants are rather dull Co. cannon fodder. The staged shoot-are quite appealing. Two times one must also be put into a mech and talk big guns and rockets. But somehow, these sequences are not quite as fresh as a daisy and not bring the hoped-for change with it, then sometimes there is a lack of strong yet.
Of course we should turn back as the Pointman stylish slow-motion or pure slip into opponents, or they fall out. See the moves from the end, while chic, but are hardly practical, so slow and rich Wumme completely. If exiting a level, it will be unlocked for Paxton Fettel in Single Player. Pointman has his brother while in the first FEAR a head shot and missed him actually killed, but this plays a role as a ghost, working mainly in co-op mode, online and offline. The perfect combination of both characters perfectly and makes it twice as much fun. Although Fettel can not activate slow motion, but it is possible for him to slip into the body its enemies, throwing them around, they pop them or objects to throw at them. It creates a different gameplay, which means that you look at the level with Paxton Fettel look again. Because otherwise, the campaign is quite short. After about six hours, the nightmare is over.
You Collect Experience
F.E.A.R. 3 comes this time with an experience system therefore. For this purpose it is necessary to find not only some abandoned Alma corpses, one reaches a certain number of headshots, enemies shoot from the cover or with a specific weapon, making enough melee kills are distributed according to the existence of these challenges, various awards, which in turn points to our Account to flow. This climb up the level. Over time, we can carry more ammo or even use slow motion longer. This leads to at least that one wears out and is going to be different and not just a weapon variations and incorporates into his playing style. Total fall from the character of the improvements, however, quite rudimentary.
Are classic multi-player modes are available in F.E.A.R. Not third The four variants are more targeted towards cooperation. Thus, for example, must consist of up to four players against increasingly stronger enemy waves. In another mode, you take over the body of AI to capture the most souls. Otherwise, there is resistance against infinite spirits emergent masses, the players tried to hex escapes or elsewhere before a deadly wall that constantly comes closer while you fight through the enemies. After all, the play modes refreshingly different, even if this is in part an online passport necessary.
F.E.A.R. 3 conjures especially indoors still quite considerable light effects on the screen. The particle effects, including the crumbling structures make her a lot. You also have to F.E.A.R. 3 credit, it is almost always unnecessary. However, one notices that the engine is no longer timely. Especially in areas outside of the graphics engine is clearly its limits, with the textures, the jaw can not also fold down, quite the opposite. Ultimately, the optics has increased as compared to the second part a bit, but that's not enough to keep up with the better-looking competition.
It lacks all blood and ragdoll effects in the fighting and one can not separate body parts. Bodies dissolve, however, and not lie, even when all sequences were truncated, such as a soldier alive burns. These changes do not necessarily affect the gameplay, but cost quite atmosphere.
Graphic:6,5
Sound:8
Control:9
Gameplay:7
Overall:7,8
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